AI Insights · Timothy · July 2024
Top 5 io Games on Android in Slovenia: Q2 2024
Discover the performance of the top 5 io games on Android in Slovenia during Q2 2024, including trends in downloads, revenue, and active users.
During the second quarter of 2024, the top 5 io games on the Android platform in Slovenia demonstrated varying trends in downloads, revenue, and active users. Below, we provide an overview of each game's performance based on Sensor Tower data.
Paper.io 2 from VOODOO saw a fluctuating performance in both downloads and revenue. Downloads ranged from 112K to 316K weekly, with a notable peak at the end of June with 289K downloads. Revenue was inconsistent, peaking at $34 in late April but dropping to as low as $3 in mid-June. Weekly active users fluctuated between 762K and 1263K, with a significant increase in late April and a strong finish at 1061K in the final week of June.
Snake Clash! by Supercent, Inc. experienced a steady climb in downloads, starting at 165K in mid-April and reaching 1334K by the end of June. Revenue also saw an upward trend, peaking at $38 in early June. Weekly active users grew from 2686K at the start of April to an impressive 4150K by the end of June, indicating increasing user engagement.
Snake Rivals - Fun Snake Game from Supersolid had modest download numbers, ranging from 8K to 23K weekly. Revenue was minimal, with a brief peak of $56 in late April. Active users were relatively stable, fluctuating between 14K and 69K, with a slight increase towards the end of June.
Little Big Snake by Shockwave LLC showed low but stable download numbers, peaking at 16K in late May. Revenue was sporadic, with a peak of $33 in mid-May. Weekly active users remained consistent, with a slight increase from 26K at the start of April to 42K by the end of June.
Hole.io from VOODOO had a steady increase in downloads, starting at 11K in early April and reaching 44K by the end of June. Revenue remained low, peaking at $6 in mid-June. Active users ranged from 376K to 535K, with a slight decline mid-quarter but recovering to 457K by the end of June.
For more detailed insights and data, visit Sensor Tower.